reszta poprawek

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# Map Explainer — basemap & geo prep
How the basemap is cleaned and how `../scripts/prep-geo.mjs` bakes the per-country data the component reads.
## Basemap styling — strip the clutter
On `load`, remove the basemap's labels and inner admin borders so only your geography reads:
```ts
for (const l of m.getStyle().layers as any[])
if (l.type === "symbol" || /other border/i.test(l.id)) m.removeLayer(l.id);
```
- `type === "symbol"` → every place/water/road **label** (the "MapTiler labels"). Gone.
- Inner admin-border layer IDs vary by style. Inspect the loaded style, remove state/province/district
layers as needed, and retain only the context borders the production requires.
- Logo/attribution: `maptilerLogo:false` + `attributionControl:false` aren't always enough — also hide
via CSS in the component:
```tsx
<style>{`.maplibregl-ctrl-bottom-left,.maplibregl-ctrl-bottom-right,.maplibregl-ctrl-attrib,.maptiler-logo{display:none!important}`}</style>
```
## `../scripts/prep-geo.mjs` → outputs
Reads a routed river GeoJSON + country polygon GeoJSONs; writes:
- **River line** — simplified for a smooth draw. For a braided river, route one source→mouth path through
the network first: greedy endpoint-chaining bounces between parallel channels. → `src/geo/river-flow.json`.
- **`public/geo/borders.geojson`** — each country's polygon tagged `{country: name}` (one source,
filtered per country for the fills).
- **`src/geo/country-meta.json`** — per country `{ stop, anchor, border }`.
### `stop` — when a country lights up
Walk the river points; first point inside a country (`turf.booleanPointInPolygon`) = the arc-length
fraction where the river **enters** it. Drives the trigger time. The headwaters country = 0.
### `anchor` — label centre via pole of inaccessibility
The most-interior point of the country (clipped to a per-country **story bbox** so a big country
centres in the relevant region, not its far bulge), then a small operator **nudge**. Pole = grid-sample
inside the polygon, keep the point with max distance to the boundary. **Centroids get pulled to edges —
don't use them.**
```js
const pole = (poly) => {
const bb = turf.bbox(poly), edge = turf.polygonToLine(poly), N = 46;
let best = null, bestD = -1;
for (let i = 0; i <= N; i++) for (let j = 0; j <= N; j++) {
const p = turf.point([bb[0]+(bb[2]-bb[0])*i/N, bb[1]+(bb[3]-bb[1])*j/N]);
if (!turf.booleanPointInPolygon(p, poly)) continue;
const d = turf.pointToLineDistance(p, edge);
if (d > bestD) { bestD = d; best = p.geometry.coordinates; }
}
return best;
};
const ANCHOR_BBOX = { china:[82,27,96,32], india:[76,14,99,31], bangladesh:[86,20,93,27] }; // story regions
const NUDGE = { china:[0,0.6], india:[-1.0,0], bangladesh:[0,-0.6] }; // operator-directed
```
### `border` — complete source geometry
Preserve every exterior ring from the named country source. Never clip a country or bilateral border to
the framed bbox and never discard an off-screen segment: the geometry may leave the frame naturally.
The renderer handles a MultiLineString by cumulative length, so it remains one timed reveal without
inventing joins across gaps.
## Tuning the geo prep for a new scenario
| Want | Knob |
| --------------------------------- | -------------------------------------------------------------------- |
| Which countries | the country list in `prep-geo.mjs` (+ supply their polygon GeoJSONs) |
| Label centred in the right region | `ANCHOR_BBOX[country]` (the story bbox) |
| Nudge a label | `NUDGE[country]` (lng, lat offset) |
| What border is drawn | the complete named source geometry; never the visible extent |
| When each lights up | derived from `stop` — depends on the river geometry |