reszta poprawek
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---
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name: remotion-markup
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description: Content, animation and effects best practices
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metadata:
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tags: remotion, react, markup
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---
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This is guidance for writing Remotion React Markup.
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If this is not relevant, load [Remotion Best Practices](../SKILL.md) instead.
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## General rules
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Animate properties using `useCurrentFrame()` and `interpolate()`.
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Use `Easing.bezier()` to customize timing, including jumpy or overshooting motion.
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Use `Easing.spring()` if you want spring animations.
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Structure your markup according to [Remotion Interactivity Best Practices](../remotion-interactivity/REFERENCE.md)
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```tsx
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import { useCurrentFrame, Easing, interpolate, Interactive } from "remotion";
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export const FadeIn = () => {
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const frame = useCurrentFrame();
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return (
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<Interactive.Div
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name="Title"
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style={{
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opacity: interpolate(frame, [0, 60], [0, 1], {
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extrapolateRight: "clamp",
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extrapolateLeft: "clamp",
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easing: Easing.bezier(0.16, 1, 0.3, 1),
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}),
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}}
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>
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Hello World!
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</Interactive.Div>
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);
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};
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```
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Keep the `interpolate()` call inline in the `style` prop.
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Prefer `scale`, `translate`, `rotate` CSS properties over `transform`.
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```tsx
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// 👍 Inline editable keyframes and transform shorthands
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style={{
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scale: interpolate(frame, [0, 100], [0, 1], {
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extrapolateLeft: 'clamp',
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extrapolateRight: 'clamp',
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easing: Easing.spring({damping: 200}),
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output: 'perceptual-scale' // For `scale` animations, use "output: 'perceptual-scale'"
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}),
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translate: interpolate(frame, [0, 100], ["0px 0px", "100px 100px"], {
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extrapolateLeft: 'clamp',
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extrapolateRight: 'clamp',
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easing: Easing.spring({damping: 200}),
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}),
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rotate: interpolate(frame, [0, 100], ["20deg", "90deg"], {
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extrapolateLeft: 'clamp',
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extrapolateRight: 'clamp',
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easing: Easing.spring({damping: 200}),
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}),
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}}
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// 👎 Hidden values and transform strings become harder to edit in Studio
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const scale = interpolate(frame, [0, 100], [0, 1]);
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style={{
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transform: `scale(${scale})`,
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}}
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```
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CSS transitions or animations are FORBIDDEN - they will not render correctly.
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Tailwind animation class names are FORBIDDEN - they will not render correctly.
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Place assets in the `public/` folder at your project root.
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Use `staticFile()` to reference files from the `public/` folder.
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Add video and audio using `@remotion/media`.
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Add images using the `<CanvasImage>` component.
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Use `staticFile()` for files in `public/` or pass a remote URL directly:
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```tsx
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import { Audio, Video } from "@remotion/media";
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import { staticFile, CanvasImage } from "remotion";
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export const MyComposition = () => {
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return (
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<>
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<Video src={staticFile("video.mp4")} style={{ opacity: 0.5 }} />
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<Audio src={staticFile("audio.mp3")} />
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<CanvasImage src={staticFile("logo.png")} style={{ width: 100, height: 100 }} />
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<Video src="https://remotion.media/video.mp4" />
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</>
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);
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};
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```
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## Cropping
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See [cropping.md](cropping.md) for supported components, crop props, Studio
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controls, animation, and custom component support.
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To delay content wrap it in `<Sequence>` and use `from`.
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To limit the duration of an element, use `durationInFrames` of `<Sequence>`.
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`<Sequence>` by default is an absolute fill covering the scene.
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For inline content, use `layout="none"`.
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```tsx
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const Main = () => {
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const {fps} = useVideoConfig();
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return (
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<AbsoluteFill>
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<Background />
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<AbsoluteFill>
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<Sequence name="Title" from={30} durationInFrames={60} layout="none">
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<Title />
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</Sequence>
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<Sequence name="Subtitle" from={60} durationInFrames={60} layout="none">
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<Subtitle />
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</Sequence>
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</AbsoluteFill>
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</AbsoluteFill>
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);
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}
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export const Title = () => {
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const frame = useCurrentFrame();
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return (
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<Interactive.Div
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name="Label"
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style={{
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opacity: interpolate(frame, [0, 60], [0, 1], {
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extrapolateRight: "clamp",
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extrapolateLeft: "clamp",
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easing: Easing.bezier(0.16, 1, 0.3, 1),
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}),
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fontSize: 88
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}}
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>
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Title
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</Interactive.Div>
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);
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};
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export const Subtitle = () => {
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const frame = useCurrentFrame();
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return (
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<Interactive.Div
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name="Subtitle"
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style={{
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opacity: interpolate(frame, [0, 60], [0, 1], {
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extrapolateRight: "clamp",
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extrapolateLeft: "clamp",
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easing: Easing.bezier(0.16, 1, 0.3, 1),
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}),
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fontSize: 32
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}}
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>
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Subtitle
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</Interactive.Div>
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);
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};
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```
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## Maps
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See [Remotion Maps](remotion-maps/REFERENCE.md) for choosing a map technique.
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## Text highlights and annotations
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See [text-highlights.md](text-highlights.md) for text highlights (highlight markers), circles, underlines, strike-throughs, crossed-off text, boxes, and brackets.
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## Voiceover
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See [voiceover.md](voiceover.md) for adding AI-generated voiceover to Remotion compositions using ElevenLabs TTS.
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## Trimming
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See [trimming.md](trimming.md) for trimming patterns - cutting the beginning or end of animations.
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## Embedding Videos
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See [embedding-videos.md](embedding-videos.md) for advanced knowledge about embedding videos - trimming, volume, speed, looping, pitch.
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## Video editing
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See [video-editing.md](video-editing.md) for structuring editable video timelines in Remotion Studio.
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## Embedding Audio
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See [audio.md](audio.md) for advanced audio features like trimming, volume, speed, pitch.
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## Transitions
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See [transitions.md](transitions.md) for scene transition patterns.
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## Visual and pixel effects
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When creating a visual effect, consider whether it is feasible using CSS and HTML, or whether a shader is needed. Order or preference:
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1. Normal Remotion/HTML/CSS/SVG/filter/blend/mask animation
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2. An effect applied to the element directly (`<Video>`, `<Img>`), or by wrapping the content in [`<HtmlInCanvas>`](html-in-canvas.md), which also accepts `effects`:
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- A listed effect via [effects.md](effects.md)
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- A custom `createEffect()` via [effects.md](effects.md) when no preset is available.
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## 3D content
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See [3d.md](3d.md) for 3D content in Remotion using Three.js and React Three Fiber.
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## Sound effects
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When needing to use sound effects, load the [./sfx.md](./sfx.md) file for more information.
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## Audio visualization
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When needing to visualize audio (spectrum bars, waveforms, bass-reactive effects), load the [./audio-visualization.md](./audio-visualization.md) file for more information.
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## Maps
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For static maps, animated routes and markers, geographic explainers, Mapbox, MapLibre, MapTiler, GeoJSON, or 3D geographic flyovers, load [Remotion Maps](remotion-maps/REFERENCE.md).
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## Captions
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When dealing with captions or subtitles, load the [Remotion Captions](../remotion-captions/REFERENCE.md) skill for more information.
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## Google Fonts
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Is the recommended way to load fonts in Remotion. See [google-fonts.md](google-fonts.md) for how to load Google Fonts.
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## Local fonts
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See [local-fonts.md](local-fonts.md) for how to load local fonts.
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## GIFs
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See [gifs.md](gifs.md) for how to display GIFs synchronized with Remotion's timeline.
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## Advanced Images
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See [images.md](images.md) for sizing and positioning images, dynamic image paths, and getting image dimensions.
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## Lottie animations
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See [lottie.md](lottie.md) for embedding Lottie animations in Remotion.
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## Advanced timing
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See [timing.md](timing.md) for advanced timing with `interpolate` and Bézier easing, and springs.
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## Parameterized videos
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See [parameters.md](parameters.md) for making a composition parametrizable by adding a Zod schema.
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## Measuring DOM nodes
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See [measuring-dom-nodes.md](measuring-dom-nodes.md) for measuring DOM element dimensions in Remotion.
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## Measuring text
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See [measuring-text.md](measuring-text.md) for measuring text dimensions, fitting text to containers, and checking overflow.
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## Using FFmpeg
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For some video operations, such as trimming videos or detecting silence, FFmpeg should be used. Load the [./ffmpeg.md](./ffmpeg.md) file for more information.
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## Silence detection
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When needing to detect and trim silent segments from video or audio files, load the [./silence-detection.md](./silence-detection.md) file.
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## Dynamic duration, dimensions and data
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See [calculate-metadata.md](calculate-metadata.md) for dynamically set composition duration, dimensions, and props.
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## Advanced compositions
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See [compositions.md](compositions.md) for how to define stills, folders, default props and for how to nest compositions.
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## Advanced sequencing
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See [sequencing.md](sequencing.md) for more sequencing patterns - delay, trim, limit duration of items.
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## Install modules
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Use `npx remotion add` to add new packages with the right version:
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```
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npx remotion add @remotion/media
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```
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This goes for `@remotion/*` packages, `mediabunny`, `@mediabunny/*`, and `zod`.
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## Previewing markup
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This will start a long-running process and print the server URL for the preview.
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If server is already started, it will print the URL.
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You can visit a specific composition by navigating to `/[composition-id]`, for example `http://localhost:3000/MapAnimation`.
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## Optional: one-frame render check
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You can render a single frame with the CLI to sanity-check layout, colors, or timing.
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Skip it for trivial edits, pure refactors, or when you already have enough confidence from Studio or prior renders.
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```bash
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npx remotion still [composition-id] --scale=0.25 --frame=30
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```
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At 30 fps, `--frame=30` is the one-second mark (`--frame` is zero-based).
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