reszta poprawek
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---
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name: timing
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description: Interpolation and timing in Remotion—prefer interpolate with Bézier easing; springs as a specialized option
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metadata:
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tags: easing, bezier, interpolation, spring, timing
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---
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Drive motion with `interpolate()` over an explicit frame range. Prefer `interpolate()` over `spring()` unless the user explicitly asks for physics-based motion. To customize timing, use **`Easing.bezier`**. The four parameters are the same as CSS `cubic-bezier(x1, y1, x2, y2)`.
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A simple linear interpolation is done using the `interpolate` function.
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```ts title="Going from 0 to 1 over 100 frames"
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import { interpolate } from "remotion";
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const opacity = interpolate(frame, [0, 100], [0, 1]);
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```
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By default, the values are not clamped, so the value can go outside the range [0, 1].
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Here is how they can be clamped:
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```ts title="Going from 0 to 1 over 100 frames with extrapolation"
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const opacity = interpolate(frame, [0, 100], [0, 1], {
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extrapolateRight: "clamp",
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extrapolateLeft: "clamp",
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});
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```
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## Studio-editable animation patterns
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When an animation should be editable in Remotion Studio, keep the `interpolate()` call directly in the `style` prop and prefer individual CSS transform properties:
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```tsx
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// 👍 Inline editable keyframes and transform shorthands
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style={{
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scale: interpolate(frame, [0, 100], [0, 1]),
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translate: interpolate(frame, [0, 100], ["0px 0px", "100px 100px"]),
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rotate: interpolate(frame, [0, 100], ["20deg", "90deg"]),
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}}
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// 👎 Hidden values and transform strings become computed in Studio
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const translateY = interpolate(frame, [0, 100], [0, 120]);
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const rotation = interpolate(frame, [0, 100], [0, 20]);
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style={{
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transform: `translateY(${translateY}px) rotate(${rotation}deg)`,
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}}
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```
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Use `transform` strings only when individual CSS transform properties do not cover the effect, such as `skew()`, `perspective()`, or order-sensitive multi-transform chains.
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## Bézier easing
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Use `Easing.bezier(x1, y1, x2, y2)` inside the `interpolate` options object. The curve is identical in spirit to CSS animations and transitions, which helps when you are stealing timing from the web or from a designer’s spec.
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```ts
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import { interpolate, Easing } from "remotion";
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const opacity = interpolate(frame, [0, 60], [0, 1], {
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easing: Easing.bezier(0.16, 1, 0.3, 1),
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extrapolateLeft: "clamp",
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extrapolateRight: "clamp",
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});
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```
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### Examples (copy-paste curves)
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**1. Crisp UI entrance (strong ease-out, no overshoot)** — slows nicely into the rest value; similar to many system “deceleration” curves.
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```tsx
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const enter = interpolate(frame, [0, 45], [0, 1], {
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easing: Easing.bezier(0.16, 1, 0.3, 1),
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extrapolateLeft: "clamp",
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extrapolateRight: "clamp",
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});
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```
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**2. Editorial / slow fade (balanced ease-in-out)** — symmetric acceleration and deceleration over a hold-friendly move.
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```tsx
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const progress = interpolate(frame, [0, 90], [0, 1], {
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easing: Easing.bezier(0.45, 0, 0.55, 1),
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extrapolateLeft: "clamp",
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extrapolateRight: "clamp",
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});
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```
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**3. Playful overshoot (control point y > 1)** — a little past the target then settles; use sparingly for emphasis.
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```tsx
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const pop = interpolate(frame, [0, 30], [0, 1], {
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easing: Easing.bezier(0.34, 1.56, 0.64, 1),
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extrapolateLeft: "clamp",
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extrapolateRight: "clamp",
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});
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```
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## Studio-editable easing curves
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Use an explicit `Easing.bezier()` curve instead of composed presets such as `Easing.inOut(Easing.cubic)`. Explicit Bézier control points remain editable in Remotion Studio.
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```ts
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import { interpolate, Easing } from "remotion";
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const value1 = interpolate(frame, [0, 100], [0, 1], {
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easing: Easing.bezier(0.645, 0.045, 0.355, 1),
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extrapolateLeft: "clamp",
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extrapolateRight: "clamp",
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});
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```
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The default easing is `Easing.linear`.
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### Easing direction for enter/exit animations
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Use an ease-out Bézier curve for enter animations (starts fast, decelerates into place) and an ease-in Bézier curve for exit animations (starts slow, accelerates away). This feels natural because elements arrive with momentum and leave with gravity.
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## Composing interpolations
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When multiple properties share the same timing and do not need Studio keyframe editing (e.g. a slide-in panel and a video shift), avoid duplicating the full interpolation for each property. Instead, create a single normalized progress value (0 to 1) and derive each property from it:
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```tsx
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const slideIn = interpolate(
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frame,
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[slideInStart, slideInStart + slideInDuration],
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[0, 1],
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{
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easing: Easing.bezier(0.22, 1, 0.36, 1),
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extrapolateLeft: "clamp",
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extrapolateRight: "clamp",
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},
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);
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const slideOut = interpolate(
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frame,
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[slideOutStart, slideOutStart + slideOutDuration],
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[0, 1],
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{
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easing: Easing.bezier(0.333, 0, 0.667, 0),
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extrapolateLeft: "clamp",
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extrapolateRight: "clamp",
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},
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);
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const progress = slideIn - slideOut;
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// Derive multiple properties from the same progress
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const overlayX = interpolate(progress, [0, 1], [100, 0]);
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const videoX = interpolate(progress, [0, 1], [0, -20]);
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const opacity = interpolate(progress, [0, 1], [0, 1]);
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```
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The key idea: separate **timing** (when and how fast) from **mapping** (what values to animate between).
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If the values should be visually keyframed in Studio, prefer inline `interpolate()` calls in the relevant style props, even if it duplicates the timing.
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