--- name: timing description: Interpolation and timing in Remotion—prefer interpolate with Bézier easing; springs as a specialized option metadata: tags: easing, bezier, interpolation, spring, timing --- Drive motion with `interpolate()` over an explicit frame range. Prefer `interpolate()` over `spring()` unless the user explicitly asks for physics-based motion. To customize timing, use **`Easing.bezier`**. The four parameters are the same as CSS `cubic-bezier(x1, y1, x2, y2)`. A simple linear interpolation is done using the `interpolate` function. ```ts title="Going from 0 to 1 over 100 frames" import { interpolate } from "remotion"; const opacity = interpolate(frame, [0, 100], [0, 1]); ``` By default, the values are not clamped, so the value can go outside the range [0, 1]. Here is how they can be clamped: ```ts title="Going from 0 to 1 over 100 frames with extrapolation" const opacity = interpolate(frame, [0, 100], [0, 1], { extrapolateRight: "clamp", extrapolateLeft: "clamp", }); ``` ## Studio-editable animation patterns When an animation should be editable in Remotion Studio, keep the `interpolate()` call directly in the `style` prop and prefer individual CSS transform properties: ```tsx // 👍 Inline editable keyframes and transform shorthands style={{ scale: interpolate(frame, [0, 100], [0, 1]), translate: interpolate(frame, [0, 100], ["0px 0px", "100px 100px"]), rotate: interpolate(frame, [0, 100], ["20deg", "90deg"]), }} // 👎 Hidden values and transform strings become computed in Studio const translateY = interpolate(frame, [0, 100], [0, 120]); const rotation = interpolate(frame, [0, 100], [0, 20]); style={{ transform: `translateY(${translateY}px) rotate(${rotation}deg)`, }} ``` Use `transform` strings only when individual CSS transform properties do not cover the effect, such as `skew()`, `perspective()`, or order-sensitive multi-transform chains. ## Bézier easing Use `Easing.bezier(x1, y1, x2, y2)` inside the `interpolate` options object. The curve is identical in spirit to CSS animations and transitions, which helps when you are stealing timing from the web or from a designer’s spec. ```ts import { interpolate, Easing } from "remotion"; const opacity = interpolate(frame, [0, 60], [0, 1], { easing: Easing.bezier(0.16, 1, 0.3, 1), extrapolateLeft: "clamp", extrapolateRight: "clamp", }); ``` ### Examples (copy-paste curves) **1. Crisp UI entrance (strong ease-out, no overshoot)** — slows nicely into the rest value; similar to many system “deceleration” curves. ```tsx const enter = interpolate(frame, [0, 45], [0, 1], { easing: Easing.bezier(0.16, 1, 0.3, 1), extrapolateLeft: "clamp", extrapolateRight: "clamp", }); ``` **2. Editorial / slow fade (balanced ease-in-out)** — symmetric acceleration and deceleration over a hold-friendly move. ```tsx const progress = interpolate(frame, [0, 90], [0, 1], { easing: Easing.bezier(0.45, 0, 0.55, 1), extrapolateLeft: "clamp", extrapolateRight: "clamp", }); ``` **3. Playful overshoot (control point y > 1)** — a little past the target then settles; use sparingly for emphasis. ```tsx const pop = interpolate(frame, [0, 30], [0, 1], { easing: Easing.bezier(0.34, 1.56, 0.64, 1), extrapolateLeft: "clamp", extrapolateRight: "clamp", }); ``` ## Studio-editable easing curves Use an explicit `Easing.bezier()` curve instead of composed presets such as `Easing.inOut(Easing.cubic)`. Explicit Bézier control points remain editable in Remotion Studio. ```ts import { interpolate, Easing } from "remotion"; const value1 = interpolate(frame, [0, 100], [0, 1], { easing: Easing.bezier(0.645, 0.045, 0.355, 1), extrapolateLeft: "clamp", extrapolateRight: "clamp", }); ``` The default easing is `Easing.linear`. ### Easing direction for enter/exit animations Use an ease-out Bézier curve for enter animations (starts fast, decelerates into place) and an ease-in Bézier curve for exit animations (starts slow, accelerates away). This feels natural because elements arrive with momentum and leave with gravity. ## Composing interpolations When multiple properties share the same timing and do not need Studio keyframe editing (e.g. a slide-in panel and a video shift), avoid duplicating the full interpolation for each property. Instead, create a single normalized progress value (0 to 1) and derive each property from it: ```tsx const slideIn = interpolate( frame, [slideInStart, slideInStart + slideInDuration], [0, 1], { easing: Easing.bezier(0.22, 1, 0.36, 1), extrapolateLeft: "clamp", extrapolateRight: "clamp", }, ); const slideOut = interpolate( frame, [slideOutStart, slideOutStart + slideOutDuration], [0, 1], { easing: Easing.bezier(0.333, 0, 0.667, 0), extrapolateLeft: "clamp", extrapolateRight: "clamp", }, ); const progress = slideIn - slideOut; // Derive multiple properties from the same progress const overlayX = interpolate(progress, [0, 1], [100, 0]); const videoX = interpolate(progress, [0, 1], [0, -20]); const opacity = interpolate(progress, [0, 1], [0, 1]); ``` The key idea: separate **timing** (when and how fast) from **mapping** (what values to animate between). If the values should be visually keyframed in Studio, prefer inline `interpolate()` calls in the relevant style props, even if it duplicates the timing.