Files
polskalokalnie/.agents/skills/remotion-best-practices/remotion-markup/timing.md
T
2026-08-09 09:47:34 +02:00

5.3 KiB
Raw Blame History

name, description, metadata
name description metadata
timing Interpolation and timing in Remotion—prefer interpolate with Bézier easing; springs as a specialized option
tags
easing, bezier, interpolation, spring, timing

Drive motion with interpolate() over an explicit frame range. Prefer interpolate() over spring() unless the user explicitly asks for physics-based motion. To customize timing, use Easing.bezier. The four parameters are the same as CSS cubic-bezier(x1, y1, x2, y2).

A simple linear interpolation is done using the interpolate function.

import { interpolate } from "remotion";

const opacity = interpolate(frame, [0, 100], [0, 1]);

By default, the values are not clamped, so the value can go outside the range [0, 1].
Here is how they can be clamped:

const opacity = interpolate(frame, [0, 100], [0, 1], {
  extrapolateRight: "clamp",
  extrapolateLeft: "clamp",
});

Studio-editable animation patterns

When an animation should be editable in Remotion Studio, keep the interpolate() call directly in the style prop and prefer individual CSS transform properties:

// 👍 Inline editable keyframes and transform shorthands
style={{
  scale: interpolate(frame, [0, 100], [0, 1]),
  translate: interpolate(frame, [0, 100], ["0px 0px", "100px 100px"]),
  rotate: interpolate(frame, [0, 100], ["20deg", "90deg"]),
}}

// 👎 Hidden values and transform strings become computed in Studio
const translateY = interpolate(frame, [0, 100], [0, 120]);
const rotation = interpolate(frame, [0, 100], [0, 20]);

style={{
  transform: `translateY(${translateY}px) rotate(${rotation}deg)`,
}}

Use transform strings only when individual CSS transform properties do not cover the effect, such as skew(), perspective(), or order-sensitive multi-transform chains.

Bézier easing

Use Easing.bezier(x1, y1, x2, y2) inside the interpolate options object. The curve is identical in spirit to CSS animations and transitions, which helps when you are stealing timing from the web or from a designers spec.

import { interpolate, Easing } from "remotion";

const opacity = interpolate(frame, [0, 60], [0, 1], {
  easing: Easing.bezier(0.16, 1, 0.3, 1),
  extrapolateLeft: "clamp",
  extrapolateRight: "clamp",
});

Examples (copy-paste curves)

1. Crisp UI entrance (strong ease-out, no overshoot) — slows nicely into the rest value; similar to many system “deceleration” curves.

const enter = interpolate(frame, [0, 45], [0, 1], {
  easing: Easing.bezier(0.16, 1, 0.3, 1),
  extrapolateLeft: "clamp",
  extrapolateRight: "clamp",
});

2. Editorial / slow fade (balanced ease-in-out) — symmetric acceleration and deceleration over a hold-friendly move.

const progress = interpolate(frame, [0, 90], [0, 1], {
  easing: Easing.bezier(0.45, 0, 0.55, 1),
  extrapolateLeft: "clamp",
  extrapolateRight: "clamp",
});

3. Playful overshoot (control point y > 1) — a little past the target then settles; use sparingly for emphasis.

const pop = interpolate(frame, [0, 30], [0, 1], {
  easing: Easing.bezier(0.34, 1.56, 0.64, 1),
  extrapolateLeft: "clamp",
  extrapolateRight: "clamp",
});

Studio-editable easing curves

Use an explicit Easing.bezier() curve instead of composed presets such as Easing.inOut(Easing.cubic). Explicit Bézier control points remain editable in Remotion Studio.

import { interpolate, Easing } from "remotion";

const value1 = interpolate(frame, [0, 100], [0, 1], {
  easing: Easing.bezier(0.645, 0.045, 0.355, 1),
  extrapolateLeft: "clamp",
  extrapolateRight: "clamp",
});

The default easing is Easing.linear.

Easing direction for enter/exit animations

Use an ease-out Bézier curve for enter animations (starts fast, decelerates into place) and an ease-in Bézier curve for exit animations (starts slow, accelerates away). This feels natural because elements arrive with momentum and leave with gravity.

Composing interpolations

When multiple properties share the same timing and do not need Studio keyframe editing (e.g. a slide-in panel and a video shift), avoid duplicating the full interpolation for each property. Instead, create a single normalized progress value (0 to 1) and derive each property from it:

const slideIn = interpolate(
  frame,
  [slideInStart, slideInStart + slideInDuration],
  [0, 1],
  {
    easing: Easing.bezier(0.22, 1, 0.36, 1),
    extrapolateLeft: "clamp",
    extrapolateRight: "clamp",
  },
);
const slideOut = interpolate(
  frame,
  [slideOutStart, slideOutStart + slideOutDuration],
  [0, 1],
  {
    easing: Easing.bezier(0.333, 0, 0.667, 0),
    extrapolateLeft: "clamp",
    extrapolateRight: "clamp",
  },
);
const progress = slideIn - slideOut;

// Derive multiple properties from the same progress
const overlayX = interpolate(progress, [0, 1], [100, 0]);
const videoX = interpolate(progress, [0, 1], [0, -20]);
const opacity = interpolate(progress, [0, 1], [0, 1]);

The key idea: separate timing (when and how fast) from mapping (what values to animate between).

If the values should be visually keyframed in Studio, prefer inline interpolate() calls in the relevant style props, even if it duplicates the timing.